Random Dungeon Generation Using BSP Trees
In this project, I developed a simple method to generate a basic dungeon using a Binary Space Partition (BSP) tree. The goal was to create an algorithm that recursively divides a rectangular dungeon into smaller sub-dungeons until each one reaches the desired size of a room.
Source is on my GitHub
Some Of The Games I Made
A page showcasing some games I’ve worked on and released.
Custom Physics and VFX To Add Feeling To A Game
A breakdown of how I successfully tackled the challenge of transforming a game within a few hours, following a set of rules, to accomplish 3 tasks:
- Make the player character feel “heavy”
- Enhance the spikes to convey danger to the player.
- Transform the pressure pad into a fun experience.
Click here to play both versions!
Using A Stencil Shader To Spawn Enemies
A breakdown of how I used a custom stencil shader and URP’s forward renderer features to create the illusion of objects appearing out of nowhere.
Hyper-Casual “Arcade Idle” Genre Study
A showcase of a modular prototype I built, and a study on how to achieve success when making arcade-idle games.